Sniper
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Snipers are a unit spawned as a part of individual heist scripts that attempt to take out the player from a dedicated long-range perch.
Attacks from these enemies can penetrate a heister's armor, hitting their health directly.
Gameplay
Snipers in Crackdown mod retain fairly high health and very high damage output. Unlike snipers from the base game, these units have damage and accuracy falloff, and are very unlikely to connect with their first shot.
Higher tier snipers forego lasers for aiming and instead use tracer rounds.
Stats
Difficulty | Health | Headshot multiplier | Head HP | Damage Resistances | Point-blank damage | Notes |
---|---|---|---|---|---|---|
Normal | 80 | 3x | 26.67 | None | 160 | |
Hard | 80 | 3x | 26.67 | None | 180 | |
Very Hard | 80 | 3x | 26.67 | None | 180 | |
Overkill | 120 | 3x | 40 | None | 200 | |
Mayhem | 120 | 3x | 40 | None | 200 | No laser. |
Death Wish | 120 | 3x | 40 | None | 200 | No laser. |
Crackdown | 150 | 3x | 50 | None | 240 | No laser. |
Damage and accuracy falloff tables to be added at a later date.
Tips & Trvia
- Snipers in many heists are set to continuously respawn and cover exposed areas in which players should not linger. Think carefully about your positioning if you keep getting shot.
Design
- Because their locations are static and generally far from other play space, snipers need relatively few unique features from a design standpoint.
- The use of tracers as a fire is an element returning from Payday: The Heist. Lensflare was also added to snipers in a later revision pass, based on its inclusion with sniper enemies in The Raid: World War II. These visual signifiers will likely undergo further revision based on player feedback.
Categories:
- Enemy types
- Special enemies