Shield

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Shields are special units that, as the name implies, wield large ballistic shields. These units operate to defend other units as they push into the player's location.

Gameplay

In Crackdown mod, Shield enemies have improved AI that lets them better cover their squadmates. Shield units also have improved tracking and turning behaviors that make them harder to flank.

Stats

Shield Basic Stats
Difficulty Health Headshot multiplier Head HP Damage Resistances Point-blank damage Notes
Normal 250 3x 83.33 None 20 Base damage matched to beat police pistol.
Hard 250 3x 83.33 None 20 Base damage matched to beat police pistol.
Very Hard 400 3x 133.33 None 45 Base damage matched to light AR enemies.
Overkill 400 3x 133.33 None 45 Base damage matched to light AR enemies.
Mayhem 720 3x 240 None 60 Base damage matched to light AR enemies.
Death Wish 720 3x 240 None 60 Base damage matched to light AR enemies.
Crackdown 720 3x 240 None 75 Base damage matched to light AR enemies.

Damage and accuracy falloff tables to be added at a later date.

Tips & Trvia

  • Shield users do not arrive on their own- they will virtually always be covering for other, higher threat units.

Design

  • Shield units tend to use the underlying visual assets for a light unit from the assigned standard assault archetype for their difficulty and tier, so their stats follow from that depiction.
  • Changes to this unit were focused on improving their AI and use in combined-unit squads; these less dramatic changes still produce substantial gameplay differences.