Sniper

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Snipers are a unit spawned as a part of individual heist scripts that attempt to take out the player from a dedicated long-range perch.

Zealsniper.png

Attacks from these enemies can penetrate a heister's armor, hitting their health directly.

Gameplay

Snipers in Crackdown mod retain fairly high health and very high damage output. Unlike snipers from the base game, these units have damage and accuracy falloff, and are very unlikely to connect with their first shot.


Higher tier snipers forego lasers for aiming and instead use tracer rounds.

Stats

Sniper Basic Stats
Difficulty Health Headshot multiplier Head HP Damage Resistances Point-blank damage Notes
Normal 80 3x 26.67 None 160
Hard 80 3x 26.67 None 180
Very Hard 80 3x 26.67 None 180
Overkill 120 3x 40 None 200
Mayhem 120 3x 40 None 200 No laser.
Death Wish 120 3x 40 None 200 No laser.
Crackdown 150 3x 50 None 240 No laser.

Damage and accuracy falloff tables to be added at a later date.

Tips & Trvia

  • Snipers in many heists are set to continuously respawn and cover exposed areas in which players should not linger. Think carefully about your positioning if you keep getting shot.

Design

  • Because their locations are static and generally far from other play space, snipers need relatively few unique features from a design standpoint.
  • The use of tracers as a fire is an element returning from Payday: The Heist. Lensflare was also added to snipers in a later revision pass, based on its inclusion with sniper enemies in The Raid: World War II. These visual signifiers will likely undergo further revision based on player feedback.